Daimoth wrote:Michael wrote:Then we need to unbalance normal fighters as well, since subclasses were designed to be about half of the total fighter population.
Hmm. I heard from a friend who supposedly heard from a GM that subclasses were designed so that they would appeal to all styles of fighter.
Alas, this is the true failure of the subclasses. There were a bunch of people who stood back and viewed them with skepticism and did not jump at the chance to become a subclass. (A lot of them have since changed their mind, of course...) In any case, that period legitimized the unsubclass as the fourth subclass, and people started lobbying for rights/abilities/privileges/balance for people who did not subclass. One wonders if the 3000 rank unsubclassed fighter was ever intended to exist as more than just the rare oddity like the 2000 rank second circle fighter.
If only we would accept the laws of physics for what they are in the lands, just as we do in the real world. My little boy clearly wishes he could fly. He lifts his little arms an legs off the floor in an effort to pick himself up off the ground. He does not however lobby higher powers to repeal gravity -- the ultimate balance tax

. Gravity just is the way things are, as much as he may wish it to be otherwise.
It's a good thing too, because if he succeeded in repealing gravity, I suspect that the Order of the Mini would have a few things to say about that!
Personally, I think the subclasses per se get an undeservedly bad reputation because they are especially popular among junior/middle level fighters. It is easier to commit to a subclass that demands you spend ranks outside of non-core trainers when ranks come freely and the subclass is well understood. Junior fighters also see them as a way that they can participate on hunts with very senior fighters and still contribute meaningfully. This I can sympathize with. I recall a time when I played nursemaid to Michael on KB. He probably has 1000 more ranks than I do now. Given his trajectory and mine, it seems highly unlikely I would ever "catch up". I'm certain that many folks more junior than me feel the same way. Unfortunately, as a result, you end up with people already disadvantaged accepting more handicaps (attack from behind/fight on red) and fighting in overly hard areas. It's not really a recipe for consistent performance.
...or respect.
In the OOC world, the old guard would eventually retire, the new folks would become the old guard and rewrite history to their favor. It doesn't seem to work that way in Clanlord, so we'll have to figure out another way to get along. Personally, because the combat roles for the various subclasses are fairly different, I don't see a good reason why they need to be balanced or why just because one subclass has a whirlwind attack, the other one needs it too. I would rather see differentiation such that more and more cooperation is required to make it through a tough area.* I don't actually see a strong need for "balance" in this area. We already recognize that healers make better rods than fighters. I think there is plenty of room to have some fighters be better at some things than others too, by simple virtue of their subclass.
Vive La Difference!
Elise
*in as much as a limited population online makes this practical.