7th and 8th Circle Fighter Tests

Michael
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Post #46

7th and 8th Circle Fighter Tests

by Michael » Sat Jul 22, 2006 11:48 pm

Haze wrote:
Michael wrote:
Haze wrote:AMS is too big a leap from 6th.
Compared to the leap from 7th to 8th, its not a big enough one.
Excuse me if I'm misreading you, but that suggests a problem with both tests, not a problem with the 7th test alone.
I agree, to much of a jump. Given how long ago I passed 6th, 8th shouldnt be hard. I should be working on 9th.

We need to take the tests to 10th, to keep the progression reasonable. Bump the 8th test to 9th, and readjust the other two. Just beacuse it took far longer than it should to get these new tests doesnt mean they should be extra hard.

Fuck if I know what would go in 10th. A pitch I suppose, along with some other god like things.

Not sure I like the idea of webs in the test. Rocks can be dodged, but webs are a problem even if you do dodge them. And crimson noids web a LOT more than AMS throw rocks.

Fundin
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Post #47

7th and 8th Circle Fighter Tests

by Fundin » Sun Jul 23, 2006 2:42 am

Michael wrote:I agree, to much of a jump. Given how long ago I passed 6th, 8th shouldnt be hard. I should be working on 9th.
I agree with this. Please don't balance test that high, remember some people passed 6 • 4 years ago, some of us just this year. I really don't want to have to wai another 4 years before i have a shot a passing 7 •. As a rough guide imo it should be 500-600 ranks per • . I also think that people who passed 4 yrs ago should pretty easily pass 7 • and 8 • and some maybe 9 • , no-one should pass 10 • . Stick it up to 12 • if needs be.
Michael wrote: Fuck if I know what would go in 10th. A pitch I suppose, along with some other god like things.

Not sure I like the idea of webs in the test. Rocks can be dodged, but webs are a problem even if you do dodge them. And crimson noids web a LOT more than AMS throw rocks.
Ture but you watch it target you, it rears up and spits the web, plenty of time to dodge it. The issue with webs in the test room is that they take about 10 seconds to disperse. Far to long imo, in such a small area.

Perhaps make the testing room for 7 • + bigger?

TreeBeard
Exile
Post #48

7th and 8th Circle Fighter Tests

by TreeBeard » Sun Jul 23, 2006 8:36 am

Was reading some old posts on this thread..

What about bolters instead of webs? They cause damage, are a pain, camp in a corner, and require some tactics to get rid of and not get trapped. Hemlocks come to mind. Easy to kill, but add the need for tactics.

IF webs are allowed, then I say go with Fundin's idea of a larger fighting area..

Also, I like Gorvin's idea of giving gauntlets to upper circles. Regardless of whether or not they are functional, they shouldn't take up a hand space, and they should be able to be worn also with stonegirdles, belt of wild, etc...


i.e. Gorvin is wearing an iron helmet, iron breast plate, an 8th circle gauntlet, a stone girdle, and holding a nuclear warhead.


edit: if not gauntlets, then I suggest medals? Since heroes are sposed to get medals, and super fighters are the heroes of puddleby in a sense.

Michael
Exile
Post #49

7th and 8th Circle Fighter Tests

by Michael » Sun Jul 23, 2006 9:38 am

TreeBeard wrote:Was reading some old posts on this thread..

What about bolters instead of webs? They cause damage, are a pain, camp in a corner, and require some tactics to get rid of and not get trapped. Hemlocks come to mind. Easy to kill, but add the need for tactics.
Even worse idea. Once a bolt has been shot at you, nothing short of leaving the snell will stop it from hitting you.

At least webs can be bricked or avoided. The issue is the size of the small fighter area. Its just not enough space.

Lorikeet
Exile
Post #50

7th and 8th Circle Fighter Tests

by Lorikeet » Sun Jul 23, 2006 9:39 am

TreeBeard wrote:
What about bolters instead of webs? They cause damage, are a pain, camp in a corner, and require some tactics to get rid of and not get trapped. Hemlocks come to mind. Easy to kill, but add the need for tactics.
It's my impression that you can avoid rocks and webs, but you can't avoid bolts, so having a lock in there would reduce the tactics you could come up with since you'd have to take out the bolter first, no? Seems there are plenty of tactics when you have a webber and a rock thrower already.

TreeBeard
Exile
Post #51

7th and 8th Circle Fighter Tests

by TreeBeard » Sun Jul 23, 2006 10:06 am

Point taken :-p

I guess i was thinkin of the idea that it hides in a corner so you have to take it out without getting trapped. Guess it's more annoying than fun, but I have an evil mind when I think of tests :twisted:

Michael
Exile
Post #52

7th and 8th Circle Fighter Tests

by Michael » Sun Jul 23, 2006 11:54 am

TreeBeard wrote:Point taken :-p

I guess i was thinkin of the idea that it hides in a corner so you have to take it out without getting trapped. Guess it's more annoying than fun, but I have an evil mind when I think of tests :twisted:
So does the sick fuck that came up with whats currently in 8th.

What would 9th be? Jesus? Chuck Norris for 10th?

Lorikeet
Exile
Post #53

7th and 8th Circle Fighter Tests

by Lorikeet » Sun Jul 23, 2006 12:02 pm

Michael wrote:
So does the sick fuck that came up with whats currently in 8th.

What would 9th be? Jesus? Chuck Norris for 10th?
Geez Michael, there *isn't* an 8th circle test. It was in the FairGrounds. The new GM was asking about another project, and fighter circle tests was given as a topic. He tried out something for those who were there, and it turned out to be better than I had expected, at least. No one said it was decided, or didn't need more testing. It was part of the "food for thought" for a new GM who might actually do something you guys have been asking for. Way to go.

Michael
Exile
Post #54

7th and 8th Circle Fighter Tests

by Michael » Sun Jul 23, 2006 1:43 pm

Lorikeet wrote:
Michael wrote:
So does the sick fuck that came up with whats currently in 8th.

What would 9th be? Jesus? Chuck Norris for 10th?
Geez Michael, there *isn't* an 8th circle test. It was in the FairGrounds. The new GM was asking about another project, and fighter circle tests was given as a topic. He tried out something for those who were there, and it turned out to be better than I had expected, at least. No one said it was decided, or didn't need more testing. It was part of the "food for thought" for a new GM who might actually do something you guys have been asking for. Way to go.
Fuck off. If my posts offend you, please feel free to go play in traffic. I call it like I see it, and the things that were in that 8th test were sadistic.

Icy
Exile
Post #55

7th and 8th Circle Fighter Tests

by Icy » Sun Jul 23, 2006 2:05 pm

Michael wrote:Fuck off. If my posts offend you, please feel free to go play in traffic. I call it like I see it, and the things that were in that 8th test were sadistic.
Its just the fact that you suck.

Suu'ub
Exile
Post #56

7th and 8th Circle Fighter Tests

by Suu'ub » Sun Jul 23, 2006 6:16 pm

With the new healer tests, I passed 5th instantly. 6th took about 2 months, 7th about 4 months after 6th. I still haven't passed 8th and no healer has, it's insanely hard, and that's the way it should be. If I would've passed it right off, I would've been pissed. I think fighters should want 7th and 8th to be tough, since it's looking like that's all that's going in for now. If you're able to pass all the new tests instantly, that's it and you're bitching for more in no time.

Michael
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Post #57

7th and 8th Circle Fighter Tests

by Michael » Sun Jul 23, 2006 7:26 pm

Suu'ub wrote:With the new healer tests, I passed 5th instantly. 6th took about 2 months, 7th about 4 months after 6th. I still haven't passed 8th and no healer has, it's insanely hard, and that's the way it should be. If I would've passed it right off, I would've been pissed. I think fighters should want 7th and 8th to be tough, since it's looking like that's all that's going in for now. If you're able to pass all the new tests instantly, that's it and you're bitching for more in no time.
And we should get more. Adding tests takes work, but far less than a lot of other things.

Eldon
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Post #58

7th and 8th Circle Fighter Tests

by Eldon » Thu Oct 12, 2006 6:59 am

Michael wrote:And we should get more. Adding tests takes work, but far less than a lot of other things.
Michael wrote:
Eldon wrote: Glad to have been a part of the update. The Dueling Glove change was rather easy (just time consuming). I wish all of the suggestions were on that scale. :)
Fighter tests and more combo trainers should both be in that catagory as well.
As you've mentioned, it just takes lots of work. However, at least one GM has expressed an interest in working on it, so I'll follow up to see how it's going.

Michael
Exile
Post #59

7th and 8th Circle Fighter Tests

by Michael » Thu Oct 12, 2006 8:49 am

Eldon wrote: As you've mentioned, it just takes lots of work. However, at least one GM has expressed an interest in working on it, so I'll follow up to see how it's going.
Suggest taking the tests up to 10, to avoid having to large of a gap between circles.

noivad
Exile
Post #60

7th and 8th Circle Fighter Tests

by noivad » Thu Oct 12, 2006 9:14 am

Our tests go to eleven!

:P