Well, maybe not since a lot of people prefer to use weapon-less sprites...
7th circle Darkus/Swengus trainer. Kyle Raat (Since he improves kill rate
8th circle New Skill Trainer, Dobleatak, Double Swing attack. 50 ranks to learn, 100 ranks to master. Uses new command /double. At 50 ranks, activating it allows for two simulataneous swings. However, the second attack only does half damage. At 100 ranks, both swings do normal damage. Requires enough balance to do ONE swing, so you can use this skill and go into negative balance.
9th circle New Skill Trainer, Foe'Kius, temporarily disables attacking while boosting regeneration of health, spirit and balance (Focusing or Concentrating). Non-capped trainer, with the usual first ranks being more useful than going from 1000 to 2000 ranks of this trainer, heh. Each rank adds a tiny bit more time of this effect and improves the regeneration. We'll say 100 ranks of this might give 10 seconds of about 25% improved regeneration to all three bars. Add some sort of time limit between uses that might improve with more ranks trained.
10th circle Private Training Area that allows for players to gain experience while actively participating in training. Two forms of training: Dummies and colliseum-like battles. Training dummies are cheap but don't last long and give less experience. The experience and strength of the dummies would be dynamic, though. That is, if they were dispatches, they would ALWAYS be dispatches, but they would also be more difficult to kill as well.
The colliseum like battles would take place in an area that looks just like the testing area, where the Fighter would ask to fight particular beasts for an expensive fee.
Actually, any circle fighter should be able to use this area, but be limited to what they can choose to fight based on their particular circle status, perhaps. Either way, the experience in this area would be static unlike the training dummies.
For the training dummies, if they don't have defensive attacks (maybe they're covered in spikes so fighting them can cause players to take damage) then there would need to be some anti-botting scripts put into place. To borrow from another game, the Training Dummy Summoner could ask very simple random math questions that could not have their answers scripted. Example: Dum'Sum says, "If you want to go another round, can you help me figure out what 3471 + 3 is? I always get confused by the simplest things!" If a correct answer is not given, then Dum'Sum will not let you continue training for X IC time.
Or, if these ideas are deemed 'teh suck', then just put in colored weapons. Colored weapons are neat-o.