Dead Ends

Eirian
Exile
Post #46

Dead Ends

by Eirian » Sun Nov 24, 2013 10:11 am

Ooh, haven't been down there yet. Have to visit it some time, just to see. Plus, still wishing to find a slime pet for a healer friend.

Starsword
Exile
Post #47

Dead Ends

by Starsword » Mon Nov 25, 2013 7:52 am

If a baSalt myr were to fall on a slime, would the slime bubble and melt?

Starsword
Exile
Post #48

Dead Ends

by Starsword » Tue Mar 03, 2015 9:38 pm

The [nexus] is dark and full of [tearers].

Any progress on unsolved mysteries?

Sonny_Bill
Exile
Post #49

Dead Ends

by Sonny_Bill » Wed Jun 21, 2017 8:14 pm

Feodoric Mermeios wrote:It occurs to me that even if we did find someone who could help make us another altar, South Forest outpost would be one of the least useful places we could put it. Unless we were planning to fight someone for control of the mirror. :?

edit: Having thought about it again, I think an altar with easy access to mirror and thus both of the portals is not such a bad idea. (Especially if it is ever the case that both of them are out of town.)
Putting usefulness aside for the minute, simply not confusing n00bz could be a cause in itself. On those grounds (some/most may have been mentioned):
- Miner's guild
- Gaia's temple (the one whose name we must not speak has screenshots of entering once upon a time)
- The PF outside the alliance castle (I kept wanting a reward for getting like 20pf)
- The rose
- The outpost (as above)
- The FH catapult
- The vermine tree and the feral's den... it's like you do all the hard work then there's no boss/prize at the end. I reckon 20 coins for the vermine tree and 50 for the feral's den (both as chests held by a 'boss feral' and 'boss vermine') would be a decent reward. Good for n00b coiners too.

IMO unless there is actually a solution, all dead end task messages should be changed. This is obviously nuanced because I dunno... maybe mystics are actively using all the above messages to control the world and we're not supposed to know. I doubt this, however.

Also in general, special items with no use are sorta dead ends in themselves. I know it's part of the game, but IMO everything should have at least one use (even if that use is 'novelty value').

Edit: forgot to mention... there's that bloody noid blocking a pathway in a cave somewhere. Sorry I can't be more specific about where :D

Chmee
Exile
Post #50

Dead Ends

by Chmee » Fri Jun 23, 2017 6:54 pm

That's in 'noids, at the northeast end of the big cave where, going in to 'noids you turn right to continue to the next snell. Instead of turning and exiting easterly in the southeast corner, go northeast.

Fogtripper
Exile
Post #51

Dead Ends

by Fogtripper » Sun Jun 25, 2017 6:47 am

Gaia's temple is indeed enterable/solvable.

HGM said so. :wink:

In context:
https://groups.google.com/forum/#!msg/c ... wn2Hr9AwIJ

Keep in mind, this was 17 years ago on comp/sys/mac/games/adventure

Pengy
Exile
Post #52

Dead Ends

by Pengy » Wed Dec 13, 2017 5:16 am

I am working through this list...

Krane
Exile
Post #53

Dead Ends

by Krane » Thu Dec 14, 2017 7:03 am

WoW many thanks Pengy

Shakyamuni
Exile
Post #54

Dead Ends

by Shakyamuni » Wed Jan 03, 2018 6:13 pm

Yes, Thank you Pengy!!

thesquib
Exile
Post #55

Dead Ends

by thesquib » Fri Jan 12, 2018 12:47 am

What about Wu Zhen - Sylvan outpost. "Wu Zhen gestures in a secret language"

Also very near by is the missing altar which Falye says someone should know how to make/find.

Leinis
Exile
Post #56

Dead Ends

by Leinis » Thu Jan 18, 2018 11:41 am

Wu Zhen is probably too new to be an old dead end.