But gee...even us actives are growing tired of seeing nothing new update after update...
Just my 2cents.
-Eli
I think at least part of the issue is that there are many 'old' areas that we haven't quite explored fully yet. A possible issue is that they want us to clean up the old areas before they go making new ones. I'm a n00b and can think of:Elindir' wrote:It's been a while since Foghaven had been created and we are starting to have a full foothold over the area. New areas (any, honestly!) would be huge to keep the CL experience chugging along for those of us who still play. For those who do not but browse the Sentinel, the game is still quite alive in many respects!
But gee...even us actives are growing tired of seeing nothing new update after update...
Just my 2cents.
-Eli
Your idea is entirely possible, though doubtful. To the best of my knowledge, CL development is not centralized - meaning that each GM works on their own projects at their own paces. When those projects are ready they are released independently of other GM progress. There are certainly things we haven't discovered in "old" areas and maybe even great new areas we haven't accessed yet, but other GMs have their own progress that's separate.Sonny_Bill wrote:I think at least part of the issue is that there are many 'old' areas that we haven't quite explored fully yet. A possible issue is that they want us to clean up the old areas before they go making new ones. I'm a n00b and can think of:
- Peaceton
- Miners guild
- Gaia's temple
- What to do with a herpatid skin
- The shadow guild
That said, I'd love some new areas. Great excuse for me to train more BB until I have 3000 BB and can run amok.
Gaia temple seems to be a GM interaction place. GMs have to be doing things for that to progress.I think at least part of the issue is that there are many 'old' areas that we haven't quite explored fully yet. A possible issue is that they want us to clean up the old areas before they go making new ones. I'm a n00b and can think of:
- Peaceton
- Miners guild
- Gaia's temple
- What to do with a herpatid skin
- The shadow guild
That said, I'd love some new areas. Great excuse for me to train more BB until I have 3000 BB and can run amok.
Well all you have to do is untrain a few timesElindir' wrote:I didn't really intend on being captain obvious. I have just noticed a significant amount of time had passed since a new high level area had come out (kudos to the GMs behind ravens and foghaven; amazing area). I was thinking of the days when one could mosey over to MI and kill some sasquatch in 15 min or run over to EW on GI and do a similar kind of thing. I miss those days
What he said and I'll throw in a: to the best of my knowledge, this "area" is completed and working as intended.Daimoth wrote:Gaia temple seems to be a GM interaction place. GMs have to be doing things for that to progress.
If by Shadowguild people mean Thieves Island, I'm not certain about this assessment. It's entirely possible that strong clues were given to people, but those people never passed them along or did not recognize them as clues. In either instance, the solution could be out there and we're just missing it. Whatever the case, I wouldn't mind some GM attention to the story.Daimoth wrote:Shadow guild they haven't populated the game with the prerequisite yet. People exhausted just about every effort on that one.
With the help of many high level, and very knowledgable exiles, we have tried a million things. the new area of thieves seems to be dormant until the GMs wake it up. We may even have figured out the quest but won't know if what we have tried will work until the island opens up.Mac wrote:What he said and I'll throw in a: to the best of my knowledge, this "area" is completed and working as intended.Daimoth wrote:Gaia temple seems to be a GM interaction place. GMs have to be doing things for that to progress.
If by Shadowguild people mean Thieves Island, I'm not certain about this assessment. It's entirely possible that strong clues were given to people, but those people never passed them along or did not recognize them as clues. In either instance, the solution could be out there and we're just missing it. Whatever the case, I wouldn't mind some GM attention to the story.Daimoth wrote:Shadow guild they haven't populated the game with the prerequisite yet. People exhausted just about every effort on that one.
Yup.Daimoth wrote:The big issue is that those are projects started by specific GMs who have taken a hiatus. And GMs don't seem to work on another gms stuff.
I understand why they do this, but there is a point where the game's well being/development becomes more important than any individual GM's ownership. I.e. if players have invested years into pushing and developing a story and then the GM in charge of it disappears, quits, or gets too busy, then it's the developer's responsibility to ensure that the time and effort that the players put into the content of that GM isn't completely thrown out the window.xepel wrote:GMs don't work on other GMs stuff. (Very territorial, and what if the other GM comes back?)
The developer is Delta Tao, and as far I can tell the only "employee" (someone who actually gets paid and so actually has responsibility) is Joe. Good luck getting him to make something happen. ;)Mac wrote:I understand why they do this, but there is a point where the game's well being/development becomes more important than any individual GM's ownership. I.e. if players have invested years into pushing and developing a story and then the GM in charge of it disappears, quits, or gets too busy, then it's the developer's responsibility to ensure that the time and effort that the players put into the content of that GM isn't completely thrown out the window.xepel wrote:GMs don't work on other GMs stuff. (Very territorial, and what if the other GM comes back?)
Making the areas is at most 20% of the total work (and probably much less). This makes the helper/GM dynamic awkward, as areas can be pumped out faster than they can be finished by the GMs (if they are ever finished).Mac wrote:As far as the helper bits go.. I've always thought it was silly that some kind of world builder thing wasn't released. I often think about how much time I've spent on making maps of areas and wonder just how many new areas I could have designed and made with that time. Even if it only allowed people to make the snells, no scripts, spawns, etc etc. Could I have made a whole new island? How big could it have been?
Honestly, I thought I was reading a post by Maeght.xepel wrote:said stuff
Don't get me wrong, I agree with what you said - I'd love more involvement by GMs (in finishing stories and whatnot) as well as a release of the world builder. It's just unlikely to happen.Mac wrote:Honestly, I thought I was reading a post by Maeght.xepel wrote:said stuff
I need to go back to not reading these forums.