Really simple macro. instead of type "/usei belt /judge <name>" you just type /judge <name>
Code: Select all
"/judge"
{
"/useitem belt /judge " @text "\r"
}Code: Select all
"/judge"
{
"/useitem belt /judge " @text "\r"
}Code: Select all
"/judge"
//Adapted from a macro by Super Chicken
{
set ponderMsg 0
"/pose thoughtful\r"
if @my.waist_item != "belt of the wild"
"/equip beltofthewild\r"
end if
"/select " + @text.word[0] + "\r"
set theJudged @selplayer.simple_name
set ponderSet 0
"/select\r"
"/useitem beltofthewild /judge " theJudged "\r"
if @env.textLog < "has barely begun to learn about the earth."
set ponderSet 1
set ponderMsg " has barely begun to learn about the earth."
message "* 8 more messages to go."
else if @env.textLog < "has begun to learn about the earth."
set ponderSet 1
set ponderMsg " has begun to learn about the earth."
message "* 7 more messages to go."
else if @env.textLog < "still has much to learn about the earth."
set ponderSet 1
set ponderMsg " still has much to learn about the earth."
message "* 6 more messages to go."
else if @env.textLog < "is making progress towards becoming a Ranger."
set ponderSet 1
set ponderMsg " is making progress towards becoming a Ranger."
message "* 5 more messages to go."
else if @env.textLog < "is making good progress towards becoming a Ranger."
set ponderSet 1
set ponderMsg " is making good progress towards becoming a Ranger."
message "* 4 more messages to go."
else if @env.textLog < "is making excellent progress towards becoming a Ranger."
set ponderSet 1
set ponderMsg " is making excellent progress towards becoming a Ranger."
message "* 3 more messages to go."
else if @env.textLog < "is knowledgeable about the earth."
set ponderSet 1
set ponderMsg " is knowledgeable about the earth."
message "* 2 more messages to go."
else if @env.textLog < "is very knowledgeable about the earth."
set ponderSet 1
set ponderMsg " is very knowledgeable about the earth."
message "* 1 more message to go."
else if @env.textLog < "is nearly ready to become a Ranger."
set ponderSet 1
set ponderMsg " is nearly ready to become a Ranger."
message "* Ready to become a Ranger."
end if
"/unequip beltofthewild\r"
if ponderSet == 1
// "/ponder " theJudged ponderMsg "\r"
end if
}