Basic Drawing and Animation for Clanlord

noivad
Exile
Post #16

Basic Drawing and Animation for Clanlord

by noivad » Tue Jan 18, 2011 7:24 am

I talked to Starsword and offered to host his site without advertising, or any fees. He took me up on that offer. So, please point your browsers to: http://clart.noivad.net/

I hope he continues his series when he has time.

Eirian
Exile
Post #17

Basic Drawing and Animation for Clanlord

by Eirian » Tue Jan 18, 2011 1:25 pm

You rock, Noi! :)

Feodoric Mermeios
Exile
Post #18

Basic Drawing and Animation for Clanlord

by Feodoric Mermeios » Tue Jan 18, 2011 4:54 pm

Not really on topic, but tangentially related:
Starsword wrote:Even things that don't have a black outline, most things usually have a dark color around their edge. This gives things focus, and makes everything sharp. It's also an integral part of CL's style.
Small Eukaryids are a particularly jarring exception. I wonder if it was done on purpose.

Eirian
Exile
Post #19

Basic Drawing and Animation for Clanlord

by Eirian » Tue Jan 18, 2011 8:18 pm

Feodoric Mermeios wrote:Not really on topic, but tangentially related:
Starsword wrote:Even things that don't have a black outline, most things usually have a dark color around their edge. This gives things focus, and makes everything sharp. It's also an integral part of CL's style.
Small Eukaryids are a particularly jarring exception. I wonder if it was done on purpose.
It may have been, as it makes them damnably hard to notice as they drift around, especially among the ones drawn into the background!

Gremlins
Exile
Post #20

Basic Drawing and Animation for Clanlord

by Gremlins » Thu Jan 20, 2011 10:03 am

Feodoric Mermeios wrote:Not really on topic, but tangentially related:
Starsword wrote:Even things that don't have a black outline, most things usually have a dark color around their edge. This gives things focus, and makes everything sharp. It's also an integral part of CL's style.
Small Eukaryids are a particularly jarring exception. I wonder if it was done on purpose.
This a quote taken out of context. Inanimate objects were the subject I believe (at least if my memory serves me well). Something moving already get some focus just because of moving. (and in some cases are mostly the only way of seeing them, look at the florese vermine in its usual habitat, just a few pixels are actually visible )

Feodoric Mermeios
Exile
Post #21

Basic Drawing and Animation for Clanlord

by Feodoric Mermeios » Thu Jan 20, 2011 5:04 pm

Gremlins wrote:
Feodoric Mermeios wrote:Not really on topic, but tangentially related:
Starsword wrote:Even things that don't have a black outline, most things usually have a dark color around their edge. This gives things focus, and makes everything sharp. It's also an integral part of CL's style.
Small Eukaryids are a particularly jarring exception. I wonder if it was done on purpose.
This a quote taken out of context. Inanimate objects were the subject I believe (at least if my memory serves me well). Something moving already get some focus just because of moving. (and in some cases are mostly the only way of seeing them, look at the florese vermine in its usual habitat, just a few pixels are actually visible )
The subject was "almost every character/monster/building".

Eirian
Exile
Post #22

Basic Drawing and Animation for Clanlord

by Eirian » Thu Jan 20, 2011 10:01 pm

I think the points still stands though, they're not an exception. Manders, ethereal creatures, the little shrooms, and others don't have hard black outlines. there are a variety of drawing/art styles mashed together in CL. :)

Starsword
Exile
Post #23

Basic Drawing and Animation for Clanlord

by Starsword » Sun Jan 23, 2011 9:47 pm

Knowing when to break the rules, and which ones to bend as to yield a desired effect comes with experience.