However, is there any way to make night much, MUCH darker than it is now? Thanks! Love the 'extra' effects with fire and such.
Topic 618
- Jazz
- Exile
- Post #1
Topic 618
Can't remember if there was an issue with this or not, but I recently got a new Mac that can finally play the OGL CL client without crashing. It's really so much more beautiful than the regular client!
However, is there any way to make night much, MUCH darker than it is now? Thanks! Love the 'extra' effects with fire and such.
However, is there any way to make night much, MUCH darker than it is now? Thanks! Love the 'extra' effects with fire and such.
- Jeff Ray
- Exile
- Post #2
Topic 618
Jazz wrote:
> ...I recently got a new Mac that can finally play the OGL CL client without
> crashing.
Which one? I didn't think it worked with ANY of the systems Apple is currently shipping. (If DT were Blizzard, I bet Apple would have fixed those bugs long ago....)
> ...is there any way to make night much, MUCH darker than it is now?
Others (including myself) have asked for this before, but the GM's feel the current setting, though less realistic, is better for other reasons. The GL client will never attempt to second-guess the GM's, so to change this the GM's will have to be convinced otherwise.
-jrr
> ...I recently got a new Mac that can finally play the OGL CL client without
> crashing.
Which one? I didn't think it worked with ANY of the systems Apple is currently shipping. (If DT were Blizzard, I bet Apple would have fixed those bugs long ago....)
> ...is there any way to make night much, MUCH darker than it is now?
Others (including myself) have asked for this before, but the GM's feel the current setting, though less realistic, is better for other reasons. The GL client will never attempt to second-guess the GM's, so to change this the GM's will have to be convinced otherwise.
-jrr
- Eldon
- Exile
- Post #3
Topic 618
Jeff Ray wrote:
> ...is there any way to make night much, MUCH darker than it is now?
Others (including myself) have asked for this before, but the GM's feel the current setting, though less realistic, is better for other reasons. The GL client will never attempt to second-guess the GM's, so to change this the GM's will have to be convinced otherwise.
There are already markers in an area for allowing darker areas. So, I'm okay with more darkness. However, as always, I defer to Ann's wisdom in this.
Now, if need server changes to make that happen, that may take longer.
- mrfancypants
- Exile
- Post #4
Topic 618
Jeff Ray wrote:Jazz wrote:
> ...I recently got a new Mac that can finally play the OGL CL client without
> crashing.
Which one? I didn't think it worked with ANY of the systems Apple is currently shipping. (If DT were Blizzard, I bet Apple would have fixed those bugs long ago....)
> ...is there any way to make night much, MUCH darker than it is now?
Others (including myself) have asked for this before, but the GM's feel the current setting, though less realistic, is better for other reasons. The GL client will never attempt to second-guess the GM's, so to change this the GM's will have to be convinced otherwise.
-jrr
Works with my dual 2GHz G5. I just have to ignore Hardware Acceleration.
- Sutai
- Exile
- Post #5
Topic 618
viewtopic.php?t=495
I made a poll about that. Aside from trying to convince Jeff, I think CL should -officially- support dark OGL night (and 1000's of colors - I mean... come on... a computer which supports that now costs nothing), without the night option. Then torches could become an item. As of now, mystics can automatically become a torch just by boosting. Cool, huh?
I made a poll about that. Aside from trying to convince Jeff, I think CL should -officially- support dark OGL night (and 1000's of colors - I mean... come on... a computer which supports that now costs nothing), without the night option. Then torches could become an item. As of now, mystics can automatically become a torch just by boosting. Cool, huh?
- Zorton
- Exile
- Post #6
Topic 618
Sutai wrote:viewtopic.php?t=495
I made a poll about that. Aside from trying to convince Jeff, I think CL should -officially- support dark OGL night (and 1000's of colors - I mean... come on... a computer which supports that now costs nothing), without the night option. Then torches could become an item. As of now, mystics can automatically become a torch just by boosting. Cool, huh?
Heyas!
I beleive the dogma goes something like ".....blah blah blah DT can't maintain it. Blah blah blah..none of the GM are interest have time or the knowldge." or something like that anyways.
From my point of view a OGL client is by far the one thing that would truely make CL a more elegant game without adding actual in game content. It's sad really because Prior to Jeff's fantastic work there was Michael's CLv2. One a GM and the Other a long time Player. It suxs that DT is willing to rely on Players voulenteering their time for Artwork and all other types of things for the betterment of the game. But with this issue there is simply no wiggle room. A OGL client would open a ton of oppertunity to add content around around it. But until DT is willing to hire it's own OGL guru or use willing knwoledgeable people from it's player/GM base it simply isn't gonna become a offically part of the game.
Zorton
- Jazz
- Exile
- Post #7
Topic 618
Recently got a sweet deal on a new DP 1.25Ghz G4 with Radeon 9000 and while that's not the best card in the world these days, it's better than my old Rage 128 and hasn't crashed once yet with the OGL client. I love sitting in the OC fire circle just to watch the effects and the lightning when there is some.
The night mask is simply pathetic though... looks like daytime. Only in rare places like the pool west of T'rool town does a darker mask appear.. it should be like that all the time.
Anyway, OGL should definitely become meshed with the official client and stuff added to it. It really makes the game SOOOOOOO much more visually appealing without adding a single drawback... other than a few bad drivers here and there.
The night mask is simply pathetic though... looks like daytime. Only in rare places like the pool west of T'rool town does a darker mask appear.. it should be like that all the time.
Anyway, OGL should definitely become meshed with the official client and stuff added to it. It really makes the game SOOOOOOO much more visually appealing without adding a single drawback... other than a few bad drivers here and there.
- Mjollnir
- Exile
- Post #8
Topic 618
Jazz wrote:
Anyway, OGL should definitely become meshed with the official client and stuff added to it. It really makes the game SOOOOOOO much more visually appealing without adding a single drawback... other than a few bad drivers here and there.
And the rather larger chunk of memory that it eats up.
I play on a rather elderly iBook (and I know im not the only one), i tried using the OGL client for a month and it ate up all the memory my iBook had.
- Jeff Ray
- Exile
- Post #10
Topic 618
Thanks, all.
Eldon wrote:
> Now, if need server changes to make that happen, that may take longer.
The client (GL and QD) simply responds to the light level (plus flags) sent by the server, and both are already able to show the full range from 0% to 100% (0% can be seen in places like the bear caves at night). Whether the "normal" night level is set via script or server code, I don't know.
Sutai wrote:
> ...I think CL should -officially- support dark OGL night (and 1000's of
> colors - I mean... come on... a computer which supports that now costs
> nothing), without the night option. Then torches could become an item.
> As of now, mystics can automatically become a torch just by boosting.
> Cool, huh?
Already on my list. The existing light sources were simply experiments on the way to generalized light. But everything got halted when I ran into the driver issues. I wanted to freeze the code to make it easier for Apple to find their problem. (Not that it has helped.)
Supporting (or requiring) thousands (16 bit) of colors is a different issue. It would make things a lot easier for me, but I don't know how many players we would lose.
How many players are still using systems that are restricted to 8 bit (256) color?
Mjollnir wrote:
> ...the rather larger chunk of memory that it eats up. I play on a rather
> elderly iBook (and I know im not the only one), i tried using the OGL
> client for a month and it ate up all the memory my iBook had.
Oh, I'm quite aware of this. Most of the GL client was written on a 1st generation blueberry iBook, where it would regularly top 100+ MB of memory. There are some things in the code to try to offset this (autoswitching to 16 bit textures was the biggest help), but tuning for the low end systems is a real challenge, since I have to do it "blind" (no system to test on).
-jrr
Eldon wrote:
> Now, if need server changes to make that happen, that may take longer.
The client (GL and QD) simply responds to the light level (plus flags) sent by the server, and both are already able to show the full range from 0% to 100% (0% can be seen in places like the bear caves at night). Whether the "normal" night level is set via script or server code, I don't know.
Sutai wrote:
> ...I think CL should -officially- support dark OGL night (and 1000's of
> colors - I mean... come on... a computer which supports that now costs
> nothing), without the night option. Then torches could become an item.
> As of now, mystics can automatically become a torch just by boosting.
> Cool, huh?
Already on my list. The existing light sources were simply experiments on the way to generalized light. But everything got halted when I ran into the driver issues. I wanted to freeze the code to make it easier for Apple to find their problem. (Not that it has helped.)
Supporting (or requiring) thousands (16 bit) of colors is a different issue. It would make things a lot easier for me, but I don't know how many players we would lose.
How many players are still using systems that are restricted to 8 bit (256) color?
Mjollnir wrote:
> ...the rather larger chunk of memory that it eats up. I play on a rather
> elderly iBook (and I know im not the only one), i tried using the OGL
> client for a month and it ate up all the memory my iBook had.
Oh, I'm quite aware of this. Most of the GL client was written on a 1st generation blueberry iBook, where it would regularly top 100+ MB of memory. There are some things in the code to try to offset this (autoswitching to 16 bit textures was the biggest help), but tuning for the low end systems is a real challenge, since I have to do it "blind" (no system to test on).
-jrr
- Hor
- Exile
- Post #11
Topic 618
Jeff, any lifesigns from apple about the submitted openGL bugs yet?
I had high hopes for 10.3.3, but it came and the GLclient still crashed
happily on my 12" Powerbook.
I was able to play in GL mode for a long time until I sold my ibook.
Since then I significantly played less and less Clanlord, as the step back from
GL to normal client annoyed me greatly.
Hoping for the best 8)
Hor
I had high hopes for 10.3.3, but it came and the GLclient still crashed
happily on my 12" Powerbook.
I was able to play in GL mode for a long time until I sold my ibook.
Since then I significantly played less and less Clanlord, as the step back from
GL to normal client annoyed me greatly.
Hoping for the best 8)
Hor
- Jeff Ray
- Exile
- Post #12
Topic 618
Hor wrote:
> Since then I significantly played less and less Clanlord, as the step back from
> GL to normal client annoyed me greatly.
/action makes note to self: "Make GL client look sucky, so players don't stop playing when they can't use it."
> ...any lifesigns from apple about the submitted openGL bugs yet?
The Rage 128/OSX kernal panic bug is closed. ATI fixed nearly all of the problems, but there is one case left that affects a small number of 128's (400 MHz iMac DV, among others). I haven't resubmitted this one, because I don't think it would ever be fixed even if I did, and we have a workaround (use OS9).
The ATI 7500/10.2.8 kernal panic is closed. Apple couldn't reproduce the problem. The workaround is to stay with 10.2.6, or upgrade to to 10.3.x.
The 2MX/10.3.x bug was decreed a duplicate of other bugs already submitted, and summarily closed. No progress or workaround that I know of, but at least someone has looked at it, and having the bug submitted from multiple sources makes it more likely it will eventually be fixed.
The NVIDEA FX 5200 kernal panic status remains "open/analyze", which means nobody has started on it yet.
The R300 (ATI 9600) status has changed to "open/verify", which means someone is trying to duplicate/verify that the bug exists.
-jrr
> Since then I significantly played less and less Clanlord, as the step back from
> GL to normal client annoyed me greatly.
/action makes note to self: "Make GL client look sucky, so players don't stop playing when they can't use it."
> ...any lifesigns from apple about the submitted openGL bugs yet?
The Rage 128/OSX kernal panic bug is closed. ATI fixed nearly all of the problems, but there is one case left that affects a small number of 128's (400 MHz iMac DV, among others). I haven't resubmitted this one, because I don't think it would ever be fixed even if I did, and we have a workaround (use OS9).
The ATI 7500/10.2.8 kernal panic is closed. Apple couldn't reproduce the problem. The workaround is to stay with 10.2.6, or upgrade to to 10.3.x.
The 2MX/10.3.x bug was decreed a duplicate of other bugs already submitted, and summarily closed. No progress or workaround that I know of, but at least someone has looked at it, and having the bug submitted from multiple sources makes it more likely it will eventually be fixed.
The NVIDEA FX 5200 kernal panic status remains "open/analyze", which means nobody has started on it yet.
The R300 (ATI 9600) status has changed to "open/verify", which means someone is trying to duplicate/verify that the bug exists.
-jrr
- zen
- Exile
- Post #15
Topic 618
Jeff Ray wrote:Hor wrote:
> Since then I significantly played less and less Clanlord, as the step back from
> GL to normal client annoyed me greatly.
/action makes note to self: "Make GL client look sucky, so players don't stop playing when they can't use it."
> ...any lifesigns from apple about the submitted openGL bugs yet?
The Rage 128/OSX kernal panic bug is closed. ATI fixed nearly all of the problems, but there is one case left that affects a small number of 128's (400 MHz iMac DV, among others). I haven't resubmitted this one, because I don't think it would ever be fixed even if I did, and we have a workaround (use OS9).
The ATI 7500/10.2.8 kernal panic is closed. Apple couldn't reproduce the problem. The workaround is to stay with 10.2.6, or upgrade to to 10.3.x.
The 2MX/10.3.x bug was decreed a duplicate of other bugs already submitted, and summarily closed. No progress or workaround that I know of, but at least someone has looked at it, and having the bug submitted from multiple sources makes it more likely it will eventually be fixed.
The NVIDEA FX 5200 kernal panic status remains "open/analyze", which means nobody has started on it yet.
The R300 (ATI 9600) status has changed to "open/verify", which means someone is trying to duplicate/verify that the bug exists.
-jrr
Hrm, I tried the OGL client again because of this thread (and the indication that Rage 128 stuff has been fixed)...I don't get the kernal panic anymore, but I've gotten the message (while clanning, upon entering a room, both in OSX and Classic, although when you say workaround is run under OS9, maybe you mean dual boot rather than Classic?) "the CL image file appears to be corrupt. Please download the imagefile at...DT URL..." etc.
The crash toasts everything else too, but I don't get a blue screen or a break to command line.
The image file isn't actually corrupted, as when I reboot and run under the DT client, everything's back to normal. Crashes happen upon crossing s'nell borders.
G4 400, Rage 128, OSX 10.2.8, no aftermarket vid cards installed.
I'd use the OGL client all the time if it was stable on my machine. Haven't tested it on my G4 600 powerbook.