Housing

Jazz
Exile
Post #1

Housing

by Jazz » Sat Apr 10, 2004 10:00 pm

Cool. Thanks...



...could we eventually be allowed to log off in our "houses" and get like basic library experience there?



...could there be a big distinct area in game just for houses.. like fairgrounds.. that only have exile houses in it aligned in neat suburbia rows with addresses on them? "Jazz - #1643 Puddle Lane". This would eliminate the problem of housing cropping up everywhere else and would be fun for social events.. etc... yeah... c'mon by I'm the 16th house on the left.. just follow the baking cookie smells. I mean.. holes in the ground are neat and all, but... let's do it right if we're gonna do it! :shock:



...good start on the furniture available, but of course you realize you'll need easy bake ovens for halflings (thinking 5c there) and home brew kits for dwarfs (free of course) and "iceboxes" for the thooms to keep their fishstocks in... in other words.. more, more and more.



...and, like... yeah... COOL! Housing.. who woulda thunk it.



"Thanks!"



:D

zen
Exile
Post #2

Housing

by zen » Sat Apr 10, 2004 11:59 pm

Jazz wrote:Cool. Thanks...



...could we eventually be allowed to log off in our "houses" and get like basic library experience there?



...could there be a big distinct area in game just for houses.. like fairgrounds.. that only have exile houses in it aligned in neat suburbia rows with addresses on them? "Jazz - #1643 Puddle Lane". This would eliminate the problem of housing cropping up everywhere else and would be fun for social events.. etc... yeah... c'mon by I'm the 16th house on the left.. just follow the baking cookie smells. I mean.. holes in the ground are neat and all, but... let's do it right if we're gonna do it! :shock:



...good start on the furniture available, but of course you realize you'll need easy bake ovens for halflings (thinking 5c there) and home brew kits for dwarfs (free of course) and "iceboxes" for the thooms to keep their fishstocks in... in other words.. more, more and more.



...and, like... yeah... COOL! Housing.. who woulda thunk it.



"Thanks!"



:D


Tinker GM was in the Fairgrounds tonight, and I think he said "not soon" to library experience in houses. I expect he addressed all your other issues, but I was too busy trying to clear pack space for me keys to pay close attention. I'm sure others will report.



As far as the simple fact that we're going to have our own houses...freakin' out OF SIGHT!



I don't know if this was in the works before it got discussed here in the coinsink thread, but if not, this has to be one of the fastest 'idea to implementation' curves I've ever seen in CL. Kudos!



And... get OUT OF MY HOUSE! THE PARTY'S OVER! THIS MEANS YOU, MAEGHT, AND YOU DORFS, TAKE YOUR SMELLY BEER STEINS WITH YOU!



WOOT! Finally, some peace and quiet after a long hard day of kvetching in town!

bones
Exile
Post #3

Housing

by bones » Sun Apr 11, 2004 1:27 pm

Houses in Cl have been talked about for years... DT always shot them down. They've been *done* in other MMOs, also, for years.

Cyan
Exile
Post #4

Housing

by Cyan » Sun Apr 11, 2004 5:25 pm

Oh please, please, please let us keep our houses! :D



Just a place to keep our stuff and relax! Or what ever suits ya. I think I spent way too many coins to make myself a cozy home, and hope it will not go for naught!



A chest to store things and some expy for sleeping there would be so very cool! Not to mention a round table or two and a gold shag carpet! :roll:



Like sands through the hour glass these are the.......

zen
Exile
Post #5

Housing

by zen » Sun Apr 11, 2004 6:10 pm

Cyan wrote:Oh please, please, please let us keep our houses! :D



Just a place to keep our stuff and relax! Or what ever suits ya. I think I spent way too many coins to make myself a cozy home, and hope it will not go for naught!



A chest to store things and some expy for sleeping there would be so very cool! Not to mention a round table or two and a gold shag carpet! :roll:



Like sands through the hour glass these are the.......


Oh, well if you're going to go there...



...with two cats in the yard, life used to be so hard, but it's easy now with you and me and...



umm. how about yards? couldn't we each have a little garden plot off a back entrance with room to farm a kudzu or two, or whatever suits your fancy? S



Stop looking at me like that, Kahn, you narc.

Lundar
Exile
Post #6

Housing

by Lundar » Mon Apr 12, 2004 12:25 am

I'm really impressed with the player houses currently being tested out in the Fairgrounds, though I am a bit disapointed that the GMs seem to be leaning towards personal houses, rather than clan halls. I've already stated my arguments for clan halls in the Player Housing Thread and Clan Halls Thread, so I won't repeat them here, but I hope the GMs will at least allow us to create houses with multiple owners, so that they can be made into clan halls. As it stands, player houses are not significant money sinks or status symbols, but they are still plenty of fun.



Some suggestions for the player houses: Currently, it is possible to become trapped inside of a player house, either by falling inside of one, or by putting down a piece of furniture without a hand truck. It would be nice if there were a quick way to get out of someone's house.



Also, currently it's a bit difficult to put down a piece of furniture exactly where you would like(try lining up a row of bookshelves). It might be useful if there were an alternative way of moving a piece of furniture. One suggestion for this would be to make putting down a piece of furniture sort of like casting a slow moving phantasm.



For example, a player could type say "/use /north" to create a piece of furniture facing north, that would move in the direction that the player was facing. Typing "/use" again would place the furniture on the ground.



Finally, I would like to see houses with multiple owners(multiple master keys) for friends, couples, organizations, and clans. This way, multiple characters could live together to share rent. Of course, there would have to be a way to remove a roomie's name from the lease, in case they decide to move out.



-Lundar

Ayella
Exile
Post #7

Housing

by Ayella » Mon Apr 12, 2004 6:26 am

As much as I hate to agree with Lundar, I have to.



There should be a way to put two names to a house for couples, roomies etc. It seems silly that a person who lives in a house would have a "guest" key and not be able to move furniture around!



I also agree that there should be a better way of moving things around. I nearly tore my hair out trying to line up my bookshelves.



Also, if these are implemented, will there be more furniture offered, or is this it? Right now, all these houses basically look the same because they're all full of the same stuff! :(

Xel
Exile
Post #8

Housing

by Xel » Mon Apr 12, 2004 6:36 am

As it's only in evaluation, I'll have to stick to saying that housing is way cool.. But yes, if it were to really be *fully* implemented, there needs to be more stuff.

And color variations, too. I get kind of sick of reddish plush chairs. (Would you need more graphics?) Heck, can we have some *regular* chairs? Yeah yeah, I could go on and on. Fanny needs to expand.

Also, assuming that things do get implemented and that there's more stuff.. Put in some integration between housing and woodworking. (ie, woodworkers make tables and chairs and things like that, that are wooden..)



I'm on the fence as to location of houses goes, too. Imagine how hard it would be to furnish your home if you had to run back and forth between the shop and your house, out of town somewhere. Then again, teamwork and a little cooperation could go a long way towards speeding that up. But the convenience of having a shop right there is tempting, too.



Anyways, I'm happy to see that something like this is even being evaluated, and have to put in a thanks to the GM's for at least giving it a try.



-Xel

zen
Exile
Post #9

Housing

by zen » Mon Apr 12, 2004 8:25 am

Fanny does need a bigger inventory.



I need a thoomaquarium to keep my sea monkeys in, and CB and the fenzo are rattling their cages for a litter box.

Slyph
Exile
Post #10

Housing

by Slyph » Mon Apr 12, 2004 10:23 am

Lundar wrote:I'm really impressed with the player houses currently being tested out in the Fairgrounds, though I am a bit disapointed that the GMs seem to be leaning towards personal houses, rather than clan halls. I've already stated my arguments for clan halls in the Player Housing Thread and Clan Halls Thread, so I won't repeat them here, but I hope the GMs will at least allow us to create houses with multiple owners, so that they can be made into clan halls. As it stands, player houses are not significant money sinks or status symbols, but they are still plenty of fun.


The housing system being tested now seems to be to be smartly flexible for personal or clan use, given that an owner can make guest keys for people. While being able to make more than one master key might be nice (I support the idea), there's the exciting creation of a real estate market to consider. Passing control of a house to another by selling a master key is going to be good for our little world. Nice single-room pad for sale, fully furnished, carpeting throughout! Selling a house with more than one master key might be a little tricky if not everyone in the deal is happy with the sale. Give master keys out at one's own risk, I suppose we'd have to say.



I'm glad that housing will be available for personal, non-clan use, if the testing area is any indication of the future. There are many sorts of groupings of characters in the gameÛfamilial, exploratory, civic, etc.Ûand they'd be able to make halls, homes, or clubhouses for themselves.



And neither Clan Lord's small population nor non-clan penalties particularly drive characters towards joining a clan. Clan support (including pressing economic or safety needs) in Clan Lord has always been insipid. The housing is going in a good direction. Well done.

Taryn
Exile
Post #11

Housing

by Taryn » Mon Apr 12, 2004 11:03 am

Jazz wrote:...could we eventually be allowed to log off in our "houses" and get like basic library experience there?

Lundar wrote:I am a bit disapointed that the GMs seem to be leaning towards personal houses, rather than clan halls.


One suggestion I made awhile ago for implementing getting experience in one's apartment is to add NPCs in libraries that one could talk to about sending books over to one's apartment (for an extra fee, of course).



However, because one can neither store items in apartments, nor gain experience while sleeping in them, I suspect that the gods intended houses for socialization. I think the novelty of staying in your own beautiful apartment by yourself will quickly wear off. But clans and other groups can rent an apartment as a gathering place, and people can throw parties. I think it's a nice compromise that both groups and individuals can rent apartments.



(And I'm going to call them apartments until there are windows in every wall without a door!)


Lundar wrote:Currently, it is possible to become trapped inside of a player house...


I was told that if one sleeps in an apartment (and disconnects), one will wake up in the lobby.



I was also told that the real prices for furniture will be more expensive. I wouldn't be surprised if the real prices for apartments are more expensive as well, since most people experimenting with housing are getting a luxury aparment, and several people are getting multiple apartments. Higher rental costs would encourage groups to share the cost (e.g. clan halls) rather than individuals, unless they happen to be one of the rich elite. Note that one can already pay rent for an apartment if one has a guest key.



To facilitate parties, I'd suggest having beer kegs and baked goods that are set out for consumption (via /use) not disappear. Note that it's not really storage, since one cannot pick them up again and move them elsewhere.



To make them feel more like clan/group houses, I'd suggest letting anyone who has a guest key be able to furnish the apartment. Or allow duplicate master keys.



I still like the idea of dropping some items like trophies and bouquets to decorate one's apartment, without having them disappear. Maybe there could be a way to convert them into a piece of furniture (e.g. a /mount command), so that one could only pick it up by boxing it like other furniture? Or maybe an NPC could do this (for a fee)?



Last but not least, where's the fire exit? :twisted:



Taryn.

Aldernon
Exile
Post #12

Housing

by Aldernon » Mon Apr 12, 2004 11:31 am

I hear alot of "I want's..." being tossed around. Most of them are good suggestions. My first thought is "give em an inch....." i.e. I'm concerned that all the "I want's" will discourage TinkerGM who's done an awesome job and should hear more "way to go's!" than "yeah sure, but can I have.." ;)



Bottom line, housing is looking great! Way to Go! ;)

Eldon
Exile
Post #13

Housing

by Eldon » Mon Apr 12, 2004 12:04 pm

Aldernon wrote:I hear alot of "I want's..." being tossed around. Most of them are good suggestions. My first thought is "give em an inch....." i.e. I'm concerned that all the "I want's" will discourage TinkerGM who's done an awesome job and should hear more "way to go's!" than "yeah sure, but can I have.." ;)



Bottom line, housing is looking great! Way to Go! ;)


My understanding is that this is a functionality test. I'm sure that TinkerGM will modify as needed and by feedback.



For instance, I'm fairly certain he'll increase the furniture selection. This initial beta didn't warrant such an investment in time since he'd already spent countless hours coding just the base functionality. (Plus, he's already mentioned to me that he will. :) )



As far as the other concerns, I know he reads this forum, so post away!

Jeff Ray
Exile
Post #14

Housing

by Jeff Ray » Mon Apr 12, 2004 12:12 pm

Houses should support up to 4 master keys. Married people (recall that CL supports 3 and 4 member polygamous marriages) obviously need houses with at up to 4 master keys, and it would be really nice if any one of them could pay the rent.



It should be possible to buy a keyring, so if 7 friends give me 7 different guest keys, it won't cost me 7 slots to carry them all.



Clans need keys for the clan lord, the treasurer, and a couple lieutenants, but I don't see why the rank and file need a key at all; their clan badge should work for that purpose (and without using up an inventory slot). This requires that a clan lodge be something different/more than a regular house, but that's probably a good thing. It might be necessary to limit the number of people who can simultaneously use a house, so that a big clan doesn't try to get away with using an undersized (cheap) house that they won't all fit in. Clan lodges should be big (and require a clan's resources to maintain). Perhaps just adjusting the price automatically according to membership might be sufficient...



Houses should have closets/trunks/etc, so we can keep our stuff in our houses rather than the storage lockers. Absorb the price of the storage locker into the rent on the house, if necessary for balance. It would be nice if the storage could be shared or lockable, depending on needs; unrelated roommates might want some privacy, but spouses might want the opposite.



I don't think houses should give experience per se (nor as a function of the number of bookshelves). We need a more general solution to mobile experience, so that groups can take a bit of prepaid library experience with them on long trips; houses can just piggyback on that. (ie, go to the library of choice, purchase 50 hours of "study time", then sleep where ever you want.)



Houses should not be limited to just a boarding house in town. There should be small numbers of them scattered all over the place: a couple rooms for rent in the back of Harricots, suitable to halflings; a few hollow trees, tree houses, and secluded groves for the sylvans, some empty chambers in the copper mine for the dwarves, a grassy hut on a sunny beach for the thooms, that sort of thing. A small price break for renting a place that is "appropriate" would be nice to help keep things IC without mandating it. (So the dwarf in the mines might rent to other dwarves for slightly less than to other races.)



Since exiles can now buy chairs, would this be a good time to ask that "/pose seated" be fixed? I want to be able to bump a chair, type "/pose seated", and be automatically positioned on the chair, without having to nudge myself around trying to find the right spot.



-jrr

Taryn
Exile
Post #15

Housing

by Taryn » Mon Apr 12, 2004 1:14 pm

Jeff Ray wrote:Houses should have closets/trunks/etc, so we can keep our stuff in our houses rather than the storage lockers. Absorb the price of the storage locker into the rent on the house, if necessary for balance.


Alternatively, maybe one could rent storage containers. The larger the container, the more the rent. Containers that are limited to a certain kind of item (e.g. clothes or instruments) could be less expensive than general-purpose containers.



Taryn.