Topic 593

Hex
Exile
Post #1

Topic 593

by Hex » Thu Mar 25, 2004 4:15 am

Well, we've heard about the three coming (or available) fighter subclasses, but what about healer subclasses?



A path I have somewhat followed is that of a Battle-Cleric, though keeping from Hardia because of the balance woes she inflicts. But how about a Battle-Cleric Subclass? Less potent versions of Swengus, Detha, Atkus, Darkus?



Another subclass idea could revive the use of the moonstone? A trainer to teach you to heal faster with a moonstone, or better use of horus?



Anyone else with a few ideas to toss around? Smile

-

Hex

xepel
Exile
Post #2

Topic 593

by xepel » Thu Mar 25, 2004 4:46 am

Well, I can imagine that the three subclasses will be Moon-Earth, Moon-Moon, and Moon-Sun.



For the fighters, we have:

Earth-Earth: Champion: All fighter skills can be boosted, if you have the right rocks... just not at the same time.

Earth-Moon: Bloodbladers: Extremely good skills in one area (attack and damage) while having a major disadvantage (one hit and they're dead).

Earth-Sun: Rangers: More control with swings.



So, if we... sorta... switch things over for healers, this is what I'd imagine:



Moon-Earth:

This is the rod-specialist class. Healers get enhanced self-heal abilities, and maybe an item that allows them to channel their spirit directly into health. (Instead of respia filling up your spirit bar, it speeds up how fast you heal.) These healers can soak up a ton of damage and can basically survive nearly anywhere... with enough training. But, they aren't as good at healing others.

Moon-Moon:

These are the healer-healers. They are made to heal, and they do it well. They can transfer all of their own health to another if needed, in merely a moment. (Making the healers very weak, but keeping an important fighter up, for example). They also get area-healing abilities. With their new "charged staff" they can learn how to heal all hurt people within their range... no more needing to target! This sub-class basically gets all their basic healer skills upgraded, so they heal other better.

Moon-Sun:

These healers get some interesting abilities. They are healers of the mind and body. With enough time, they can make a badly hurt fallen less fallen... even if they don't have enough horus to actually heal them. They can also give fighters, mystics, and other healers a buffer of spirit/mind. This would alow mystics to have more mind available for boosts, fighters more spirit available for their abilities, and healers more spirit for general healing. Of course, the healer who "lent out" their spirit would not be able to use their own spirit for a while.



Those were just some ideas. They might need some balancing, but... *I* think they're interesting. ;)

Cinnamon
Exile
Post #3

Topic 593

by Cinnamon » Thu Mar 25, 2004 1:28 pm


Mjollnir
Exile
Post #4

Topic 593

by Mjollnir » Thu Mar 25, 2004 4:26 pm


xepel
Exile
Post #5

Topic 593

by xepel » Thu Mar 25, 2004 6:22 pm


Callia
Exile
Post #6

Topic 593

by Callia » Fri Mar 26, 2004 3:15 am


Poesy
Exile
Post #7

Topic 593

by Poesy » Fri Mar 26, 2004 6:59 pm


xepel
Exile
Post #8

Topic 593

by xepel » Sat Mar 27, 2004 12:15 am


Kani
Exile
Post #9

Topic 593

by Kani » Sat Mar 27, 2004 7:21 am

I thought Jackie was the reason Bodrus had a cap...
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The obstacle is the path.

Jeff Ray
Exile
Post #10

Topic 593

by Jeff Ray » Tue Mar 30, 2004 9:33 pm

> It goes against the basic philosophy of CL. Three professions, exlusive of

> each other. Working together to achieve more than they ever could

> apart. Back in the day, there were those (myself included) that tried the

> Fighting Healer path. DT doesn't want this.



DT is mistaken. Players should have the ability to radically change their character's direction "mid stream" as their character evolves, without having to give up their previous abilities or starting over with a second character. (See Bartle's "Designing Virtual Worlds", pp 191-197, for a detailed discussion of this issue.)



So DT should first ditch the subclass idea. Still give healers and fighters the skills that were to go to the subclasses, just don't make them choose a subclass to get them; allow them to train one, some, all, or none of the subclass skills, just like any other trainer available to a particular circle. (A minimum level [circle] is still reasonable.)



Then, start tearing down the main classes....



-jrr

"Disturb the comfortable, comfort the disturbed."

Soulmaster
Exile
Post #11

Topic 593

by Soulmaster » Wed Mar 31, 2004 3:31 am


Cinnamon
Exile
Post #12

Topic 593

by Cinnamon » Wed Mar 31, 2004 1:29 pm


Slyph
Exile
Post #13

Topic 593

by Slyph » Wed Mar 31, 2004 3:48 pm


Cinnamon
Exile
Post #14

Topic 593

by Cinnamon » Wed Mar 31, 2004 4:39 pm


Ayelwen
Exile
Post #15

Topic 593

by Ayelwen » Wed Mar 31, 2004 7:52 pm

do you think the resq healers would be a subclass?
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Aye'Satinka

"Ayelwen Magic Dancer"