Now that bloodmages are finished and the Ash expansion is out the door, people have been asking me what else the GMs and I have been up to. So far I have skillfully avoided these questions with subtle deflection and outright misdirection. But you need wonder no more.
Over the next few days I'm going to unveil the newest set of abilities that we've been hard at work on. At first we were going to focus on healers and mystics, but then we realized that none of us actually played any of those classes. So instead, I'll be revealing the newest Fighter sub-subclasses. Sub-subclasses will be a bit different from fighter sub-classes. All their effects take place as soon as you join; no rank investment is required. The reason for this is all of these abilities are so overpoweringly cool that if we let you train them, you'd never train anything else. And we wouldn't want to encourage that.
If all goes as planned we'll try to release the sub-subclasses the first Wednesday of April. We plan to run a test in the fairgrounds which will be open to everyone (even healers and mystics, so they know all the fun they're missing out on) this weekend in order to iron out most of the bugs. We strongly encourage you to keep any exploitative bugs that give you unfair advantages a secret. We aren't interested in those. We also aren't interested in constructive feedback or words of encouragement. We're mostly interested in bugs about how the GMs have screwed you, or how we're incompetent, and how your two year child could have designed better sub-subclasses (which is why we need to release the development tools).