xepel wrote:It has nothing to do with 'censorship' or being parental. It has everything to do with respecting the volunteers who spent their time and energy making the content of clanlord.
It does have to do with censorship and being parental. People are doing things a way you don't like, and so you're forcing them to "behave" instead of letting them do what they want (which doesn't even affect you).
Except that it really does effect her.
wangahrah wrote:All of this information can usually be found by another exile. This removes a layer of interaction which CL sorely needs. Thankfully, CL is not quest-based like WoW, so this doesn't harm things socially necessarily...but a FOTBer can "cheat", and suddenly be privy to information that Wangah has no idea about? The idea just seems very wrong to me. It raises the bar...no, it changes the bar. It's not a matter of exploring and keeping notes, it's a matter of letting other people work and referring to a cheat sheet after.
Precisely the problem. Clan Lord is a small community. One thing that Clan Lord offers that no other game does is an emphasis on building relationships to get things done. Whether it's establishing a group able to survive in an area to even attempt the puzzle, or building relationships with people to gain knowledge about certain areas, npcs or gm characters, etc... that's all a very important part of Clan Lord that is so easily overlooked.
Sure, WoW is great with it's wowhead and allakazam and goblinworkshop, but the feel of 'community' and individuality of each person is severely lacking there. But these comparisons don't apply to Clan Lord. Oranges to Apples.
The idea of a fotb coming to Clan Lord, loading a site with all the answers, getting bored and leaving really distresses me. The quests are a lot of fun, namely because they involve peer interaction and group problem solving to establishing fun. Following a set of instructions saying "Do A, do B, do C" is hardly as much 'fun'. It diminishes a lot of the potential fun there. It's one of the important aspects that makes Clan Lord really a multiplayer game as opposed to a single player or wow style "lfm 1-5c ranger 1-6c champ 1-5c bm 2-5c healer pst" with never getting to know the characters.
Furthermore, the fact that Wangah Rah knows more about the world around him than a fotb does adds depth to his character, increasing the individuality of both Wangah Rah's and the fotb's characters. In my opinion, it adds depth to the roleplaying aspect here, yet another facet that Clan Lord has the potential to hold over other online games.
But I can't say that I've the right to force my idea of 'fun' or how Clan Lord should be for other folks... just my opinion. That said, I think Phroon did an excellent job gathering the information there and building the site. The life of Clan Lord is the people who look to improve Clan Lord through ways other than simply in game and I'm positive this was his intention. Good job on the site, Phroon, despite whether or not myself or others agree with it.
I must admit I do like Wangah's comments on the idea of password protection.