Topic 40
- HWC Sareth
- Exile
- Post #5
Topic 40
Prue wrote:It would also be nice if there were a way to designate people as clan leaders. Only leaders could induct new members, kick members out, or designate new clan leaders.
This would be good for clans who are organized with a leader. Not all do, however. While this suggestion might be good for the more hirarchical clans, the massive "clan for people without a clan" clans would have a dickins of a time even getting people together to decide who the leader is, nor would it be worth it to them.
Come to think of it, maybe this would be a good thing...
- Prue
- Exile
- Post #6
Topic 40
If you have a really egalitarian clan, simply designate every new member as a clan leader when they are inducted. My idea was not to force all clans to have a single leader, but to allow them to choose as few or many "leaders" as they want.HWC Sareth wrote:This would be good for clans who are organized with a leader. Not all do, however.Prue wrote:It would also be nice if there were a way to designate people as clan leaders.
- Ann
- Exile
- Post #7
Topic 40
Letting clans see all their members and eject people who are offline is a little complicated, but I've been meaning to look into it for a while now.
Devising a system for formalizing clan hierarchies has come up several times. It's always run into snags, mostly because we don't want to limit how clans organize themselves, even implicitly. Some clans have one leader. Some might have a council of five equal leaders. Some might have one main leader, with a council that can override the main leader if their decision is unanimous. Some are complete anarchy.
The most general system, that would allow clans to be as diverse as they are now, would have to allow each clanmember some sort of authority weight, and have each clan action require a certain weight. Not only would that be a bit complicated to implement, it'd also be pretty hard for people to understand, or for clans to keep current. A lot of additional complexity without much more fun.
Ann
Prue wrote:It would also be nice if there were a way to designate people as clan leaders. Only leaders could induct new members, kick members out, or designate new clan leaders.
Devising a system for formalizing clan hierarchies has come up several times. It's always run into snags, mostly because we don't want to limit how clans organize themselves, even implicitly. Some clans have one leader. Some might have a council of five equal leaders. Some might have one main leader, with a council that can override the main leader if their decision is unanimous. Some are complete anarchy.
The most general system, that would allow clans to be as diverse as they are now, would have to allow each clanmember some sort of authority weight, and have each clan action require a certain weight. Not only would that be a bit complicated to implement, it'd also be pretty hard for people to understand, or for clans to keep current. A lot of additional complexity without much more fun.
Ann
- Liolel
- Exile
- Post #9
Topic 40
I know that this is an ancient thread, but I really need to add my support as I just saw this.
I really agree that there needs to be a way to kick out members who are not online.
Anyone who kept track of the history of the winds of dawn clan would know that at one point a former member of ours withdrew 10,000 coins from the clan bank account and never paid it back. It took many months after the decision to boot him to actually get a chance and by then he had left the clan and joined another, leaving a little of a unsastifying ending to the problem as we never did do anything to him. At least until a later court case when he was found guilty.
But the point to this is sometimes clans have members who go rogue, and there needs to be a way to kick them out other then blind luck.
I really agree that there needs to be a way to kick out members who are not online.
Anyone who kept track of the history of the winds of dawn clan would know that at one point a former member of ours withdrew 10,000 coins from the clan bank account and never paid it back. It took many months after the decision to boot him to actually get a chance and by then he had left the clan and joined another, leaving a little of a unsastifying ending to the problem as we never did do anything to him. At least until a later court case when he was found guilty.
But the point to this is sometimes clans have members who go rogue, and there needs to be a way to kick them out other then blind luck.
- Norm
- Exile
- Post #11
Topic 40
Paramedic wrote:For me, getting a list of all members would be a higher priority than the boot-someone-who-is-not-online feature. Both would be good.
I agree with Para. Also useful (but not as important) would be a way to get a sense of which members are "active" (have clanned in the last moon or two) vs "inactive".
-- Norm
- Kjeldor
- Exile
- Post #12
Topic 40
Would it be possible to have options available for selection when a clan is founded? It would require a fairly good sized amount of custom tailoring, but multiple options wouldn't have to be released at once. Besides time commitment for programming such options into the game, I think the main issue would be figuring out how to retroactively implement the system in old clans (i.e. who chooses which system the clan uses?).
As I see it the system could be very open ended. For example, one option could be for a clan with a single leader, then the founders would choose if that leader were static or could be voted on. Then pick if they wanted any hierarchal options, an advising committe, how many people could be on it, etc.. And so on and so forth.
Although this has the possibility to become incredibly complicated, I think that if one GM focused on it for a while that it wouldn't be that hard. After all, it would basically just be a more complicated process like that which all exiles go through when they first enter the game.
As I see it the system could be very open ended. For example, one option could be for a clan with a single leader, then the founders would choose if that leader were static or could be voted on. Then pick if they wanted any hierarchal options, an advising committe, how many people could be on it, etc.. And so on and so forth.
Although this has the possibility to become incredibly complicated, I think that if one GM focused on it for a while that it wouldn't be that hard. After all, it would basically just be a more complicated process like that which all exiles go through when they first enter the game.