noivad wrote:No. Lame idea. GCP are neither fun nor even balanced. They're a stop gap measure to keep people out of rewarding areas. This is the type of thing CL needs to be without. Artificial challenges that act as barriers and give you nothing for them. If GCP were worth 1c a piece I think people would have a bit less of a problem with massive 50gcp spawns that kill all but the most regia/goss trained exiles.
Exactly. I guess you hate lightning, fire, and rocks too? They add lots of challenge, they give little reward themselves, but they guard rewards (in theory). What is the problem with this? How is the challenge "artificial" anymore than any other challenge? Luck hits? So because detha isn't the greatest way to overcome the challenge, it is aritificial? Are the rewarding areas they guard "artificially" rewarding? Why aren't you arguing against those?
I just don't understand what the problem is with compensating for a highly rewarding area by adding challenging, unrewarding monsters. You'd like the GMs to get rid of GCP, but lower lyfe experience levels? GCP and hopefully future monsters like them add yet another kind of challenge, they shouldn't be everywhere, but they have their place.
-Relkin