Topic 1890

Relkin
Exile
Post #1

Topic 1890

by Relkin » Fri Nov 25, 2005 6:30 pm

Neko No Kessha challenges the Clans of Puddleby to a V.I.A. (Very Important Agratis) challenge. It will take place next Saturday, December 3rd. Registration of Agratis will start at around 12 noon Western, 3pm Eastern. The event will start soon after. Meet by the jersey vendors on Thieves Island (where the Arena and Coliseum are).

The Rules in Short:

Clans will each have one Agratis. They will be let loose in the Badlands, the Clan with the last Agratis standing wins.

The Long Version:

Clans and their Agratis will gather at the jersey vendors on Thieves Island. Agratis will register with the judge and share her. Once all Agratis have been registered, Clans will enter the Badlands one by one, staggered by 20 seconds. The order that Clans enter will be decided by random drawing. The competition will start one minute after the last Clan enters. To prevent ambushing, no Clan should be on the first snell of the Badlands at the start of the competition. No fighting is allowed before the start of the challenge, and pre-contest falling for Agratis is not counted (and they should be raised before the start of the challenge).

The judge will announce when the challenge is about to start, when it has started, and as Clans lose their Agratis. Once the challenge has begun, Clans seek out and kill the competing Clans' Agratis, while attempting to protect their own. The first fall that the Agratis takes will determine the Clan's ranking, once the Agratis falls, she should depart to avoid confusing other Clans. A Clan can continue competing in the challenge even if their Agratis has fallen, but it will have no effect on their ranking. The competition ends when all but one Agratis has fallen.

Scoring is straightforward. The Clan whose Agratis falls first is
in last place, and the clan whose Agratis falls last comes in first; the others in between are scored accordingly. In the unlikely event of a tie, the clan who entered the badlands latest will be favored.

A list of clarifications and general rules follow:

Edit: Shieldstones will not be allowed in this challenge. Explanation in a post below, with spoilers.
• To resolve rule disputes, Agratis must make a visionstone, and other Clan members are encouraged to.
• Although it isn’t recommended, can Agratis can be the only participant for a Clan.
• The Agratis must be raceless.
• The Agratis (and Clans) can use any items they would like, for example, armor, or tykans.
• Killing non-agratis is allowed, and expected.

• Clans may not leave the Badlands, nor enter the Badlands library.

• Kudzu is allowed, but:
• Clans should not use any OTHER item as a physical barrier. This means:
No EPS, no kegs/food items, no chaining dead monsters, etc. Also, using kudzu (or anything) to block an entrance to a snell so that it is impossible for other players to enter the snell is against the rules.
In other words, play fair, anything that makes it impossible or nearly impossible to reach your Agratis is not allowed.

•Once an Agratis is killed, the clicker for the Agratis should depart, but is free to return with her character and fight.

• If this challenge takes more than an hour, a timeout will be called and it will be moved to the Arena, more detailed rules will be given if this happens.

Looking forward to seeing you all there
-Relkin

Leinis
Exile
Post #2

Topic 1890

by Leinis » Fri Nov 25, 2005 7:13 pm

What happens if an Agratis gets /booted?

xepel
Exile
Post #3

Topic 1890

by xepel » Sat Nov 26, 2005 12:27 am

What about overkilling?

(If you don't know, when playing badland games some teams would raise the fallen of the other team to barely-alive and then BB them into non-raisability to keep them from rejoining the game. Sometimes it was a bit of a gambit - I've managed to escape once they've raised me because of high detha - but often it just means that people have to sit out of the game and then wait longer after-game to get healed, since some powerful BBers can get you really-super-freaking-fallen.)

meph
Exile
Post #4

Topic 1890

by meph » Sat Nov 26, 2005 1:51 am

xepel wrote:What about overkilling?
Irrelevant because once the Agratis dies, his or her game is over.

Relkin
Exile
Post #5

Topic 1890

by Relkin » Sat Nov 26, 2005 8:48 am

Leinis wrote:What happens if an Agratis gets /booted?
Good thinking. I'd say, obviously it will be agains the rules for other clans to boot opposing Agratis. But to prevent errant individuals from doing so, clans should make sure to good karma bomb their own Agratis.

-Relkin

Relkin
Exile
Post #6

Topic 1890

by Relkin » Sat Nov 26, 2005 8:50 am

xepel wrote:What about overkilling?
It is fine. As Meph says, there is no reason to overkill an Agratis, but overkilling others is acceptable. Just don't be annoyed when your Agratis is killed because you were all focusing on a fallen opponent. ;)

-Relkin

Hrothgar
Exile
Post #7

Topic 1890

by Hrothgar » Sat Nov 26, 2005 11:00 am

xepel wrote:What about overkilling?

(If you don't know, when playing badland games some teams would raise the fallen of the other team to barely-alive and then BB them into non-raisability to keep them from rejoining the game. Sometimes it was a bit of a gambit - I've managed to escape once they've raised me because of high detha - but often it just means that people have to sit out of the game and then wait longer after-game to get healed, since some powerful BBers can get you really-super-freaking-fallen.)
Gah! What sorta bastard would do that? Thats just stupid.

xepel
Exile
Post #8

Topic 1890

by xepel » Sat Nov 26, 2005 11:08 am

meph wrote:
xepel wrote:What about overkilling?
Irrelevant because once the Agratis dies, his or her game is over.
You never overkill the Agratis, you would overkill the healers on the other team, and then the more powerful fighters once they'd be knocked down. Getting some of those super-fighters down is hard, and the theory is that you'd rather spend a little extra time making sure they never come back rather than seeing them again sometime later.

Cinnamon
Exile
Post #9

Topic 1890

by Cinnamon » Mon Nov 28, 2005 9:29 am

Sorry to poopoo the idea. My experience in the Badlands is that the winner is the clan with the most UberFighters competing. Your clan doesn't have a couple of high ranked BBers? You lose.

Fundin
Exile
Post #10

Topic 1890

by Fundin » Mon Nov 28, 2005 9:42 am

Cinnamon wrote:Sorry to poopoo the idea. My experience in the Badlands is that the winner is the clan with the most UberFighters competing. Your clan doesn't have a couple of high ranked BBers? You lose.
Sure but if you can take down the agratis quick enough then it doesnt matter whos alive on that clan, they are still out. Although they can still fight, their place is set.

Lightbringer
Exile
Post #11

Topic 1890

by Lightbringer » Mon Nov 28, 2005 12:01 pm

Cinnamon wrote:Sorry to poopoo the idea. My experience in the Badlands is that the winner is the clan with the most UberFighters competing. Your clan doesn't have a couple of high ranked BBers? You lose.
Gonna have to agree with Fundin, here. Any fighter could 1 or 2 hit an agratis, so Uberfighters aren't a requirement. And since everyone has an equal ability to run away from uber fighters, while helpful, aren't a deciding factor. Clicking skill seems more important.

Shadowfire
Exile
Post #12

Topic 1890

by Shadowfire » Mon Nov 28, 2005 12:18 pm

Cinn isn't saying that the uberfighter is necessary to take down the Agratis. He's saying that your team isn't going to be terribly effective at keeping the Agratis alive if they're whiffing the other team while getting turned into chunky salsa in 3 swings.

Edit: To clarify, if your entire team can get PND'd by a single superfighter, you're nothing but moving targets who will quickly get mangled.

meph
Exile
Post #13

Topic 1890

by meph » Mon Nov 28, 2005 12:43 pm

xepel wrote:
meph wrote:
xepel wrote:What about overkilling?
Irrelevant because once the Agratis dies, his or her game is over.
You never overkill the Agratis, you would overkill the healers on the other team, and then the more powerful fighters once they'd be knocked down. Getting some of those super-fighters down is hard, and the theory is that you'd rather spend a little extra time making sure they never come back rather than seeing them again sometime later.
Yeah, sorry for my hastily made response. Suppose it's your choice! ;)

Fundin
Exile
Post #14

Topic 1890

by Fundin » Mon Nov 28, 2005 1:51 pm

Shadowfire wrote:Cinn isn't saying that the uberfighter is necessary to take down the Agratis. He's saying that your team isn't going to be terribly effective at keeping the Agratis alive if they're whiffing the other team while getting turned into chunky salsa in 3 swings.
Avoid them then. Im guessing people will put walls up and stuff, but theres no way people can defend agratis, walls and themselves all at the same time. There should be opportunities to get in and take someone out. Hell id risk dying as im sure i can take an agratis down in one hit or two at max, get in swing out take them down, and that team is out.

(all a bit moot for me as im away that weekend but there you go!)

Cinnamon
Exile
Post #15

Topic 1890

by Cinnamon » Tue Nov 29, 2005 5:49 am

Yeah, that's basically what I'm saying. I can't make the event either. I've never been a fan of PvP in Clan Lord, which is fine 'cause the game absolutely rocks in other ways. Lack of dimensions is the problem. Imagine being a FellBlader and actually able to sneak up behind your friends. Or a Ranger who can bugify and climb walls. Or a BloodMage who can bleed in fully rendered 3D. That's a different game.

I spitballed a few ideas that can't be countered by a Ranger and a BBer. I have one that just might work, I'll suggest it to my clannies and we'll see how they do.