Skirwan wrote:Jeff Ray wrote:No. Doing so opens the game up to cheating via client hacks.
Phroon wrote:How so? What could you do with a 'hacked' client that a normal one couldn't do?
The only reasonable things I can think of are highlighting ore and letting you see in black caves like the one beneath the undine hut - both of which, if I recall correctly, have already been done.
There was also that utility that could read the image and sound files, which gave players hints about where to find new content. Fixing all these took GM time that could have gone into something else.
If having different client software lets you do anything you couldn't normally do, something's pretty messed up with your design, IMHO. Not trusting the client is rule one for this sort of thing.
Recall that a lot of the client hack techniques hadn't been invented when CL was created. A lot of work has gone into hardening CL against such things, but hackers are pretty inventive; I'm sure something got missed. Personally, I'd rather the GM's spent their time creating new content instead of wasting time chasing down hackers.
I'm half-tempted to start guessing at the packet format if that's the case - being a GM looks like fun.
It's more efficient to contact Ann and go through channels. That would let you advocate changes to the protocol to make it easier to do what you want to do.