Topic 1051

Michael
Exile
Post #1

Topic 1051

by Michael » Fri Feb 18, 2005 2:08 pm

Ok the new Karma change sure sucks. I woke up red after the update, and have been red ever since. Gotten tons of GK, and now have more GK than about 85% of the other exiles in the game. Yet I am still red.



Given the current ratio, 1-2 people could EASILY keep you red, even if you had 10 people giving you GK.



So basically, what the fuck were you guys thinking? Karma sucked enough as it was, why give griefers another way to mess with people?

Frog
Exile
Post #2

Topic 1051

by Frog » Fri Feb 18, 2005 2:58 pm

Personally I like it. However, my opinion is void cuz I'm a nice guy, and don't get much BK. However, it is screwy, and I think if you have anything over a spoonful you stay red which is weird, is it done by a ratio or pure magnitude?

Kani
Exile
Post #3

Topic 1051

by Kani » Fri Feb 18, 2005 7:12 pm

From my tests (with willing exiles), it seems that it takes some low set amount (around 8 bad karma?) to make you red, regardless of your good karma.

Michael
Exile
Post #4

Topic 1051

by Michael » Fri Feb 18, 2005 9:06 pm

Kani wrote:From my tests (with willing exiles), it seems that it takes some low set amount (around 8 bad karma?) to make you red, regardless of your good karma.


Great fucking system. I dont feel like being red forever. Time to go play a fun game I guess.

zen
Exile
Post #5

Topic 1051

by zen » Fri Feb 18, 2005 10:42 pm

Having, I think, never been red, I feel comfortable saying that this is a change that SDBs. I don't want to have to be running a GK macro constantly to keep my less polite friends from being red. Have the other negative effects of BK been ramped up too?



Yes, the existing karma system also SDBs, and yes it needs to be revamped. Increasing the effect of a small number of BKs rather than rethinking and overhauling the system is wacked.



This is a change that demands an explanation.

Fundin
Exile
Post #6

Topic 1051

by Fundin » Sat Feb 19, 2005 2:23 am

The whole karma sysem sucks and should just be scrapped entirely. Its no good for anything except BK or GK bombing people and making you get stuck in purg.



All that rubbish about it defines how good or bad the exile is, is long dead, it died about 4 years ago. Its so easy to turn someone red with an alt that karma is now a wasted part of the game and should be removed imo.



I dont think it ever will happen but i think it should. I imagine once a few bun fights start there will be alot more red people wandering around the place. :?

Stinkfist
Exile
Post #7

Topic 1051

by Stinkfist » Sat Feb 19, 2005 3:17 am

oh waaa your name is red, whoopity shit

Althea
Exile
Post #8

Topic 1051

by Althea » Sat Feb 19, 2005 3:44 am

I'd love to hear the reason for the change.. I seem to have missed it.



Speculating, I'd say the desire is to make bad karma more noticeable... to give it more impact.



What's interesting to me about that, however, is that it had more impact when it was tied to numbers... when you saw that exile X had 30bk or 100 bk.



If the desire is to make BK more punitive, then you are also essentially dicouraging conflict. Is that what you want to do?



IMO, making someone with 8 bk is too much. I think this change is heavy handed. Why not go back to the old system?



I expect to be red at some point in the future. Thank Gaia I have an outfit that doesn't clash. ;) Or I guess I'll start playing with names off.

J'nder
Exile
Post #9

Topic 1051

by J'nder » Sat Feb 19, 2005 4:44 am

I agree with Michael & 'Thea. The new system needs looking at. Eight BK for red is silly. It enables exiles to be victimised.

Zephyrus
Exile
Post #10

Topic 1051

by Zephyrus » Sat Feb 19, 2005 7:12 am

Fundin wrote:The whole karma sysem sucks and should just be scrapped entirely. Its no good for anything except BK or GK bombing people and making you get stuck in purg.



All that rubbish about it defines how good or bad the exile is, is long dead, it died about 4 years ago. Its so easy to turn someone red with an alt that karma is now a wasted part of the game and should be removed imo.



I dont think it ever will happen but i think it should. I imagine once a few bun fights start there will be alot more red people wandering around the place. :?


Definitely agree, karma has always sucked and this new stuff sounds even more ridiculous. The only way I could possibly imagine making so few BKs making someone red is if karma decayed at like 1 karma per hour. Still though, karma doesn't accomplish anything except maybe making someone sit in purg a few seconds more. Then again if I was really uptight about karma I could just get an alternate account to give me GK 24/7, but I chose not to because I don't really care about karma. I will admit though, in WoW there are a few times when blithering idiots pull like 20 mobs on a hunt that makes you want to /curse them, not to mention when people still your mining veins.

noivad
Exile
Post #11

Topic 1051

by noivad » Sat Feb 19, 2005 9:42 am

J'nder wrote:I agree with Michael & 'Thea. The new system needs looking at. Eight BK for red is silly. It enables exiles to be victimised.


A LONG time ago I suggested that the Karma System be overhauled the follow way. (I wonder if any GMs ever saw this?)



Everybody gets to set one permanent BK or GK on each exile. If someone has 100GK and 8BK that means 100 Exiles feel this person is a good person and 8 believe this person is a bad person. It'd work like a toggle switch and it'd indicate public opinion of an exile, not how much BK or GK someone can generate with a bit of time and a BK or GK script. If one person had one character, that person would only be able to set the BK to 1. Someone with 2 accounts and 12 characters could potential give someone 12 BK or GK and that's it. If 5 people don't like you, you get 5 BK. if 20 people love you, you get 20GK. That's all. If someone once loved you and had a GK on you, but you insulted that person, they could simply switch their GK to a BK. And I think karma should go back to the numbered system. There it's simple, it's representative of how people feel about someone and it would work.





Thanks.

Hex
Exile
Post #12

Topic 1051

by Hex » Sat Feb 19, 2005 9:55 am

noivad wrote:A LONG time ago I suggested that the Karma System be overhauled the follow way. (I wonder if any GMs ever saw this?)



Everybody gets to set one permanent BK or GK on each exile. If someone has 100GK and 8BK that means 100 Exiles feel this person is a good person and 8 believe this person is a bad person. It'd work like a toggle switch and it'd indicate public opinion of an exile, not how much BK or GK someone can generate with a bit of time and a BK or GK script. If one person had one character, that person would only be able to set the BK to 1. Someone with 2 accounts and 12 characters could potential give someone 12 BK or GK and that's it. If 5 people don't like you, you get 5 BK. if 20 people love you, you get 20GK. That's all. If someone once loved you and had a GK on you, but you insulted that person, they could simply switch their GK to a BK. And I think karma should go back to the numbered system. There it's simple, it's representative of how people feel about someone and it would work.


*Likes Noivad's system.*

Jeanne
Exile
Post #13

Topic 1051

by Jeanne » Sat Feb 19, 2005 9:57 am

Aside from turning your name red and having you spend more or less time in Purgatory when you depart what is karma used for? I've always considered it mostly useless anyway and it seems this change has made it even worse.



My opinion is to make karma do useful (such as Noivad's use) or remove it completely.

zen
Exile
Post #14

Topic 1051

by zen » Sat Feb 19, 2005 10:29 am

*also likes Noivad's idea*

Fundin
Exile
Post #15

Topic 1051

by Fundin » Sat Feb 19, 2005 10:37 am

Gets my vote, though be nice if it was limited to one vote per account, rather than exile. I'd be tempted to use all 8 of my characters to BK someone i didnt like, and i dont think that should be allowed, as its not really IC, and not really fair either :)