Would give vanilla fighters a reason to live/play again!
kthxbye
Fell and Blood yes, Goss not so much.Shakyamuni wrote:I thought Vanilla fighters can study and use all the weapons and get "most" of the benefit from them...
I have a heap of 'fun' characters which are for my enjoyment more than anything. While people used to circle-8+ content will bag them, my favourite character now has ~1250 swengus, ~150 atkus, ~100 darkus and a greatsword (unlimited swings). Not saying others should do this, but IMO some more 'fun' weapon options would be great. Remembering... not everybody plays the game so that they can join circle-8+ hunts with the main group.Killian wrote:I love the idea. But I also feel that Fighters that do not subclass will be much stronger in the long run. The support ranks for subclasses suck up a lot of slaughter and those ranks are not always useful in every situation. Most core ranks are always useful. I'm not sure a trainable weapon for them would make em better. Fun? hell ya! I'd like to see it added.
Sonny_Bill wrote:I have a heap of 'fun' characters which are for my enjoyment more than anything. While people used to circle-8+ content will bag them, my favourite character now has ~1250 swengus, ~150 atkus, ~100 darkus and a greatsword (unlimited swings). Not saying others should do this, but IMO some more 'fun' weapon options would be great. Remembering... not everybody plays the game so that they can join circle-8+ hunts with the main group.Killian wrote:I love the idea. But I also feel that Fighters that do not subclass will be much stronger in the long run. The support ranks for subclasses suck up a lot of slaughter and those ranks are not always useful in every situation. Most core ranks are always useful. I'm not sure a trainable weapon for them would make em better. Fun? hell ya! I'd like to see it added.
My thoughts are:
- Weapons that significantly boost your swengus, atkus and darkus could be great. And I mean SERIOUS boosts!!! Like a sword that provides 500-1000 darkus but takes away a heap of swengus (for example). Basically... MASSIVE bonuses, but also MASSIVE disadvantages to balance it out. Some percentage modifiers could be good too! Like 20% more swengus...
- More bracers!!! I know this is contentious because our overlords don't want 'fighter/healer' hybrids. However, I don't think using cloth bracers gives you enough of a bonus. I reckon you should get again... like 500-1000 extra swengus. This could somehow be balanced out (e.g. have a darkus cap or something). However, it would be great o have a serious option of doing martial arts (e.g. REALLY high atkus and swengus because you're not holding a weapon, but somehow cap it so that healers can't become fighters). On that note though... my healer/fighter has capped out for another reason. HORUS!! She doesn't have enough horus to pass circle 6.
- More armour options!!! Not 'better' armour, but like... stuff that's more accessible. Have (for example) some better leather armour, a better wooden shield, boots that increase speed (like ethereal boots... maybe only for healers or mystics or something). I dunno, I reckon more stat augmentations (using percentage modifiers).