experience system change

Maeght
Exile
Post #1

experience system change

by Maeght » Tue Jul 05, 2016 9:07 pm

How about just sharing experience equally across the hunt group? Like chest drops but longer range and no need to pop the chest?

Krane
Exile
Post #2

experience system change

by Krane » Wed Jul 06, 2016 12:03 am

yeah, I do like this approach and posted couple of times about it.

Kalian
Exile
Post #3

experience system change

by Kalian » Wed Jul 06, 2016 5:02 am

I agree as well. Sometimes I
ll be hunting with a single healer and it does not seem fair for them to get 10% while I'm getting 100%. 50% each is way more reasonable and this would allow that.

Krane
Exile
Post #4

experience system change

by Krane » Thu Jul 07, 2016 7:09 am

let say 55% each to macth with 100% for the fighter and 10% for the healer via the share
:twisted: :twisted: :twisted: :twisted:

Destian
Exile
Post #5

experience system change

by Destian » Thu Jul 07, 2016 10:48 am

Maeght wrote:How about just sharing experience equally across the hunt group? Like chest drops but longer range and no need to pop the chest?
Straight to the point and no bullshit. I like it.

Though, I might consider something like this, since they'll probably consider it too much exp for healers and mystics:

-If a fighter is sharing with a player in the same snell, that player gets tag credit (just like with pets) and the share exp. This means that there's no overlap for fighters as they likely already had tag credit anyway.

-If the player isn't in the same snell when the monster dies, they get share exp only

-Healer and mystic slaughter rates should handle the rest by ensuring that healers and mystics don't get so strong so quickly that BP quickly becomes the next kitty beach (not that I feel there's any danger of that actually happening, but it seems like the game is designed around the idea that healers should be limited in number)

..But I'd be even happier with it the original suggestion.

Sonny_Bill
Exile
Post #6

experience system change

by Sonny_Bill » Thu Jul 07, 2016 5:16 pm

I like the thinking... my only suggestion on top would be to share coins in a similar manner (i.e. don't link the distribution with shares).

I've had people deny this mechanic, but I'm very sure that that if nobody shares you, you don't get any money from hunts unless there's a chest (or you do a luck skin on something).

Leinis
Exile
Post #7

experience system change

by Leinis » Fri Jul 08, 2016 12:31 am

Sonny_Bill wrote:I like the thinking... my only suggestion on top would be to share coins in a similar manner (i.e. don't link the distribution with shares).

I've had people deny this mechanic, but I'm very sure that that if nobody shares you, you don't get any money from hunts unless there's a chest (or you do a luck skin on something).
People deny your hypothesis because it's false. You can get coins from hunts without shares as long as you tag.

Also, sharing coins and experience without shares leads to the problem of parasites. You're asking for experience and coins be given to someone who may or may not be part of a hunt just because they are present. I don't think you'd like this suggestion if the next time you went coining, I could just shadow you and get 50% of the coins you made. Sure this is less of a problem these days than it was 18 years ago but it's a problem nonetheless.

Leinis
Exile
Post #8

experience system change

by Leinis » Fri Jul 08, 2016 12:38 am

Krane wrote:let say 55% each to macth with 100% for the fighter and 10% for the healer via the share
:twisted: :twisted: :twisted: :twisted:
55% is too low to be twisted. As it is, two fighters cross-sharing and help-killing a creature already get 70% of the exp. Why should a new Fighter-Healer set up make less exp than an old Fighter-Fighter set up, if we're thinking about whole new exp systems?

Krane
Exile
Post #9

experience system change

by Krane » Fri Jul 08, 2016 1:21 am

Leinis wrote: 55% is too low to be twisted. As it is, two fighters cross-sharing and help-killing a creature already get 70% of the exp. Why should a new Fighter-Healer set up make less exp than an old Fighter-Fighter set up, if we're thinking about whole new exp systems?
Yeah, I was just illustrating the issue with a simple exemple. There is a lot to considere for a new exp system.

Org du Lac
Exile
Post #10

experience system change

by Org du Lac » Fri Jul 08, 2016 1:26 am

Leinis wrote:
Sonny_Bill wrote:I like the thinking... my only suggestion on top would be to share coins in a similar manner (i.e. don't link the distribution with shares).

I've had people deny this mechanic, but I'm very sure that that if nobody shares you, you don't get any money from hunts unless there's a chest (or you do a luck skin on something).
People deny your hypothesis because it's false. You can get coins from hunts without shares as long as you tag.
I think that's what he means. Since he's the n00b in any group, no fighter is going to share with him if the group is larger than 6 (since he doesn't need the extra exp as much as someone else) but it means he won't get coins unless he tags things, and he'll miss a lot of tags since he's a n00b.

The mechanic is super straightforward and clear though, it's not like there's any mystery about how coin sharing works.

Krane
Exile
Post #11

experience system change

by Krane » Fri Jul 08, 2016 1:31 am

Sonny_Bill wrote:I've had people deny this mechanic, but I'm very sure that that if nobody shares you, you don't get any money from hunts unless there's a chest (or you do a luck skin on something).
I agree with Leinis, you can already steal Exp and Coins just tagging things others are fighting.
Btw coinning is a huge investment and is open to everybody.

Destian
Exile
Post #12

experience system change

by Destian » Fri Jul 08, 2016 6:11 am

Krane wrote:
Sonny_Bill wrote:I've had people deny this mechanic, but I'm very sure that that if nobody shares you, you don't get any money from hunts unless there's a chest (or you do a luck skin on something).
I agree with Leinis, you can already steal Exp and Coins just tagging things others are fighting.
Btw coinning is a huge investment and is open to everybody.
Good luck tagging things as a relatively new fighter, though.

Krane
Exile
Post #13

experience system change

by Krane » Fri Jul 08, 2016 7:15 am

Destian wrote:Good luck tagging things as a relatively new fighter, though.
It's not rare to see lowlevel BM or GCP tagger

Destian
Exile
Post #14

experience system change

by Destian » Sat Jul 09, 2016 6:16 am

Krane wrote:It's not rare to see lowlevel BM or GCP tagger
No, but it took a fair number of ranks to get there initially (less if Buster returns, at least).

Chmee
Exile
Post #15

experience system change

by Chmee » Sat Jul 09, 2016 11:49 am

Leinis wrote:Also, sharing coins and experience without shares leads to the problem of parasites. You're asking for experience and coins be given to someone who may or may not be part of a hunt just because they are present. I don't think you'd like this suggestion if the next time you went coining, I could just shadow you and get 50% of the coins you made. Sure this is less of a problem these days than it was 18 years ago but it's a problem nonetheless.
I guess I don't care much about "parasites". If I'm coining, and somebody shadows me and gets 50% of the coins I get for basically doing nothing, well, as long as that doesn't diminish my coins, I don't really care. I'd think it would be pretty boring though. And if he falls, I'll not drop everything to drag him back to town. I might come back for him in an hour or so, when I'm done coining. 8)