I know this has been discussed before, but could the GMs reassess their stance on multiple teleportation destinations? Even if one of them is a unchangeable spot in some new building in town. Given the number of new teleportation abilities that have been added to the game over the years (Ethereal and Cloud), I think it's fair to ask that this particular game policy get a serious review.
Multiple Teleportation Destinations
- Whirl wind
- Exile
- Post #2
Multiple Teleportation Destinations
Maybe it could be worked in with the new stuff going on? Or just make it so you have to train more?
I do think this needs a revamp even if just adding one more spot and needing more training to do so or just let us use multiple teleport stones and give us a holster and a label.
This could make getting and going to harder areas easier so we can spend 2 hours trying stuff and exploring rather than spending 2 hours getting to the place then leaving.
I do think this needs a revamp even if just adding one more spot and needing more training to do so or just let us use multiple teleport stones and give us a holster and a label.
This could make getting and going to harder areas easier so we can spend 2 hours trying stuff and exploring rather than spending 2 hours getting to the place then leaving.
- Stinkfist
- Exile
- Post #3
Multiple Teleportation Destinations
or be able to teleport people to and from groups cuz free time, iz fickle for many of us.
- Krane
- Exile
- Post #4
Multiple Teleportation Destinations
Aye agree with Stinkfist, TP in and out would be great
- Whirl wind
- Exile
- Post #5
Multiple Teleportation Destinations
Itd be interesting to maybe have a questor place you can find an item that works like an indulstone but for teleportation. Ifsomeone in a party is holding one, a mystic with proper teleport range could teleport to it
- Stinkfist
- Exile
- Post #6
Multiple Teleportation Destinations
YusssssssWhirl wind wrote:Itd be interesting to maybe have a questor place you can find an item that works like an indulstone but for teleportation. Ifsomeone in a party is holding one, a mystic with proper teleport range could teleport to it