Here's mine:
1. THIS, or something that achieves the exact same function.
We all want to see more players in the game (Joe does as well, last I checked), and I think the easiest way to make that happen would be to remove the key reason people have for not logging in: Logging into CL when there's no scheduled hunt is actively HARMING your exp gain. I'm only 5th circle and even I try to only spend the necessary amount of time out of the library that allows me to hunt and make enough coins to stay in the expensive library. Exp is very slow in this game, and you want to salvage every last drop.
If we can make it so players aren't losing exp by playing the game, we can give them a reason to log in to "just mess around" in CL, and that's when hunts happen at random and when older players could be there to help newer players, which brings me to the next point on my list...
2. Save the newbies!
We get so few newbies, and those we do get are usually out of here in a matter of weeks (maybe months), but the sad part is they're not leaving because they don't like CL. On the contrary, many of these newbies LIKE CL and similar games. It's that they quickly learn that CL doesn't like THEM (what with no progression path available other than the library, especially for healers).
So yeah, give us newbie accel or something that will allow the player base to rapidly progress new players to a point where they can join the community. We've lost some really cool, nice folks because it just became clear that CL wasn't going to let them play with the rest of us for years and years. Why stick around then?
3. More STUFF!
I love stuff. I love finding stuff, doing stuff, monsters dropping stuff, figuring out stuff, etc.
I've noticed that, by general rule, the death of any MMO for me is when it becomes entirely predictable. That's one of the reasons I love skinning so much: it adds a random element to hunts that's fun to watch for (especially when you manage to recover a huge fur).
But there's no reason not to add lots of random elements to the game in the form of more things to find in the wild or things monsters can drop. Have monsters drop things that we need to bring back to town to be examined (similar to ore), or have them drop pieces of things that can be assembled, that kind of thing.
More random happenings not only means more reason to go out and explore, but it also means more reason to revisit older hunting grounds just because you never know what you may find there.
Even a scavenger hunt NPC who wants a different item every few hours would be great.
So yeah, that's my list. What would folks here like to see for CL first and foremost?
